Saturday, May 28, 2022

SESSION 13: Friday the 13th Mayhem!!!

The thirteenth official session on a Friday the 13th? Pretty damn cool man! So what happened? The players, along with Wirrow Warrens, decided to go back to the western mine and try to defeat Caln and his brood of vampires. They loaded up on garlic, holy water, silver weapons, and even managed to recruit some of the knights from both the Knights of Saint Jim the Pastor and the Knights of Chickfalar. Ten from each, along with each set being led by a ranking brother. Brother Took, a level 5 cleric for the Knights, and Paladin Michael for the Knights of Chickfalar. Wirrow brought thirty hobbits along for the ride. Over sixty in number once the players and their henchmen were counted. To keep things simple on my end, for each group of knights, and every ten hobbits, I simply counts as 1:10. Meaning I would only roll once for each group. To hit, saving throws, etc. Simple. After arriving, the plan was simple. Set some large mirrors along the main shaft to let the afternoon sun shine through, while keeping some of the party at the entrance to make sure nothing escaped, and to send most of the force down to the second level to draw Caln and his daughters, so they could possibly be killed with the sunlight. And with the large force. It didn't take long before everything went to hell.

They never made it to the second floor. Nearing the steps that led to the level below, the main force came across four wolves. These were easily dispatched, but did bite Brother Took. He was healed soon after. And then party began to hear children laughing and talking in the dark. The party realizes that they will now have to deal with vampire children. The two clerics are unable to turn the hell-children, but manage to make them cringe. Using their overwhelming numbers, the party grapple two of the children down and put a stake in their hearts and remove their heads. Due to the grizzly acts, I roll loyalty checks for the henchmen and the other npcs involved. Two of Laughing Fox's hench runs off. They chase the other two children down the hall, back into the fountain room from their first visit. Inside the see another vampire, this time a woman. She attacks, but it is forced into a cringing state from the holy symbols. Some of the party manages to grapple and dispatch the two children. The female vampire cries out. She's held down by some of the knights but she manages to charm them and get out of their grasp. Laurnetius's level one paladin hench is charmed, and was left behind. Ten of the hobbits are charmed as well.

Coming down the hall, the party's former, fallen companion Longshanks makes an appearance along with twenty skeletons. Most of the skeletons are either turned or are destroyed. But Brother Took is brought to near death from several of the skeleton attacks. While forced to stay put due to the holy symbols, Longshanks and the female vampire taunt the players. The party realizes they're in over their head and make their way back down to the entrance. 

While this going on, the remaining party at the entrance, including Boldvay, Mark Tarvar,  and one of Laurentius's hench, are confronted by a large force of undead and giant bats make their way down the main hall. Boldvay uses his staff of wizardry twice, each time a cone of cold is unleashed. He manages to destroy the evil force. About twenty skeletons, five wights, nine zombies, and three giant bats are destroyed.

As the party heads down, Longshanks summons three bat swarms that attack the party in the hall. Saving throws against Spells (swarms of bats can cause confusion) are made, and while some make it, others do not. Paladin Michael fails, and accidentally kills one of Laurenitus's henchman Weab Weabson. Down at the entrance, Boldvay casts passwall to help make a shortcut for the players and for the remaining sunlight to shine through. Wirrow failed his saving throw against the swarms of bats, but Laughing Fox once more comes to the hobbit's aid and grabs him as the rush down the hall. Many of the knights are left in the hallway. The survivors get back to the entrance and the two pursuing vampires are forced back due to the sunlight.

Out of a party total of sixty-seven, thirty-three made it out alive. And it could've been a lot worse. You see, after the first encounter with the vampire Caln, a wagon train of families that had managed to get off course made their way to the mine. Caln's daughters invited them in. And over the next few days, all forty-six succumbed to vampirism. And Cahn became a patron as well. So yeah, this could've have been really, really bad. I'm genuinely surprised as many made it out alive as it did. Great session!

Total XP:

(0%) = 795 XP

(5%) = 835 XP

(10%) = 875 XP

No treasure.

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