Showing posts with label Skinwalkers. Show all posts
Showing posts with label Skinwalkers. Show all posts

Monday, September 19, 2022

Red Frontier Bestiary: Skinwalkers

Skinwalkers are a rare breed of skin changers. Like their werewolf counterparts, sorcery is used to turn the practitioner to a more animal like state. Unlike werewolfism and other forms of lycanthropy, the magic used for skin walkers is more ancient, more primal, and possibly tied to the Fae itself. Another difference between the two, is that while werewolves take on the characteristics of wolves, skin-walkers don't take on any certain characteristics of any known animal. Instead, their skin sheds and tears off very quickly as their limbs elongate and become more bulky. Their faces, along with their heads, elongate as well, but take on more a leathery, skull like appearance with long, needle-like teeth. Their short fur is the color of black ash, and their eyes become a glowing grey. Skinwalkers are also able to talk to their soon to be victims through telepathy. They can quickly move, including making long leaps. 

Another thing to keep in mind is that even children can be turned into skinwalkers, though a lesser version. And unlike lycanthropes, some skinwalkers, usually the head or older members of their "families" can cast some magic. While susceptible to holy water and silver (only in creature form), skinwalkers can be killed with normal weapons. No one knows the origins of these ancient, vile creatures, but many of the red men tribes have tales of skinwalkers that go back for centuries. Men, women, and even children that have wandered away from their tribe sometimes come back months later, changed, and ready to lead others into this dark path, or even feast on their flesh. Skinwalkers are not known to be solitary creatures. They usually form "families" either formed from actual families, or from various individuals of different tribes. Keep you settings in mind, especially on warm nights, and keep an ear out for strange voices when you're out in the Red Frontier. You know never know who or what is watching you, especially when you think you are alone. Though in the Red Frontier, you're never truly alone.

Skinwalker Stats:

Frequency: Rare

No. Appearing: 1-8

AC: 5-3

Move: 15"/18"

Hit Dice 4-6+2

%In Lair: 25%

Treasure Type: E

No. of Attacks: 2

Damage/Attack: 1-8/2-12 (1-6/2-8 for younger members)

Special Attacks: Older members and heads of families cast spells, usually Charm, Sleep, Hold Person

Special Defenses: Nil

Magical Resistance: Standard

Intelligence: Average-Exceptional

Alignment: Chaotic Evil

Sizes: (In creature form) M-L

Psionic Ability: Telepathy



      

Sunday, April 3, 2022

Session 9 Skinwalker Extravaganza!

This is one is gonna be fun. This week Oldvay, Mark, Laurentius by Laurentius' Little Brother (another cleric) and after a long absence, Hazzik the dwarven delver. So the players this week decided to head out the Old Bastard. Two of our players this week have never been, but were up for some dungeon crawling. Taking a wagon with them, our happy adventurers set off. With only a small trail leading to the Old Bastard, one that's over hills, hollows, and through forests, I decided it would take the same amount to get there as it would on foot. 

On the first night, the group managed to avoid being dinner to a group of giant bats. The four giant, flying rodents were descending to the party only to soon fall down to the ground from Oldvay's sleep spell. They were soon dispatched. 

During the next day, around late morning, the party began to hear singing and talking of a man and children throughout the woods. They decided to flee. Going at full speed, they finally stopped around dusk, only to hear the same singing and laughing throughout the trees. It seems their pursuers didn't give up. Soon after, the party took cover behind their wagon and witnessed four figures emerge from the barren woods. The first was that of a man, the other three of children of various heights. 

As they approached, they continued to laugh, sing, and even ask the players to join them. And that they are hungry. The party wasn't having none of it. Getting closer, the skinwalker family began to transform: limbs becoming longer, faces more skull like and with elongated teeth, and black, short fur emerging through their skin. Combat ensued. Hazzik and another player throws some military oil over the wagon, but misses and only causes some splash damage on the father and one of his children. A flask of holy water was thrown but missed. Mark the thief shot a silver arrow into the left of the father, who, while hurt by such metal, jerked the arrow, and his eye, out and threw it down to the ground. 

Hazzik managed to throw a flask of oil onto the father skinwalker, burning him badly. But the poor dwarf soon became the target of one of the diabolical children. Laurentius managed to throw a flask of holy water, this time hitting and damaging the larger skinwalker. His little brother even managed to use turn undead, but to no effect and the father laughing at his failed attempt. Eventually, Oldvay, after his wardog was attacked, managed to cast sleep, and put all three of the children into a deep slumber. Unfortunately, the father managed to kill Laurentius's little brother. While the little brother was giving up his last breath, Mark had snuck off and came around the behind the father, and drove his dagger into his back, severely wounding him further. Unable to wake his children, and horribly wounded, the father skinwalker began to retreat, but not before being killed with an arrow shot from Mark. His body soon to turned to dust and the fur burned away, leaving only his heart and eyes. The smaller creatures were soon put down as well.

The next morning, the remaining party collected themselves, and set out to find the skinwalkers' lair. Oldvay sent out his raven familiar, and with a nat 20, managed to locate their wicked abode and soon relayed the information to party. Making their way through the winter-dead woods, our survivors managed to find a dugout in a hill covered in black vines. After searching for traps on the wooden door, the party enter in. Inside they found a small chamber with a blood covered, wooden table with runes carved into it around a skull and candles, and dead, butchered bodies in various states of decomposition. On the back wall, lay various clothes, items, and other debris collected from their victims. The party finds, after looking through the heap, a pouch of 1,400 copper pieces and six gems, magical chainmail of dwarven make, a potion, and most surprising of all, a purple leather bag, with gold stitching around it and forming the words: BAG of HOLDING. Groovy! The cleric does the necessary rites on the dead bodies before they are buried and the group heads back to Pottsfort, to bring the inhabitants the news of their accomplishments. 

So the party managed to find the rest of the family of skinwalkers. They also found out that silver is effective. And that though they're not undead, due to whatever unholy rituals that made them into what they are, holy water is very effective against the vile creatures. Unfortunately, due to them being very much alive, turn undead has no effect. And unlock werewolves, skinwalkers can transform anytime, regardless what phase the moon is in. And it also seems they possibly possess magical capabilities. Despite the one death, or not managing to get to the Old Bastard, I would say it was a good night!

Total XP and GP:

Skinwalker Father: 175 XP

Skinwalker Children: 3 x 100 XP  

Treasure (not including potion or Bag of Holding) = 1889 XP


Happenings and Going Ons in the Red Frontier Part 3: The End?

With a combination of procrastination and laziness, I've neglected updating this blog for awhile now. I owe my players, and you, the rea...