Tuesday, January 18, 2022

HOUSE RULES

There's not going to be many, thankfully.

First off, battles will not be individual initiative based as they are in the book. Instead, they will be group based as they are in older version of D&D, such as B/X which ACKS is based off of. Battles will go like this:

  1. Surprise will be determined. 
  2. Players will announce they're actions.
  3. Initiative will be rolled.
  4. Magic and missile fire will go first. Melee will commence after that.
  5. Repeat if necessary. 

This brings up house rule #2: Initiative. Since certain classes and races in ACKS have initiative modifiers either through class abilities, proficiencies, or ability modifiers, the players will use the highest number and apply it to the whole group. THEY WILL NOT STACK!



Third, while I'm using both the ACKS Core Rule Book and Player's Companion, not all races and classes will be available. This is mainly because the Red Frontier is an original setting, and some of the races and classes in those books are tied to Auran Empire, the pre-made setting used for ACKS.

Races Available: 

  • Humans
  • Dwarves
  • Elves
  • Hobbits

The newer races in the Players Companion aren't included.

Classes Available: 

  • All in the Core Rulebook except for Blade Dancer.
  • The only classes available from the PC are the Barbarian, Shaman, Dwarf Classes, Elf Classes, and the Paladin. 

And that's about it for now!


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